Gunship Battle 9game offers an episode mode that is compiled of missions based on real war scenes from all over the world. Once you are done with an episode, you can get to the next level of difficulty or dive into a customized mission. Will the enemy fight back? Oh, yes, you will find yourself in the midst of intense enemy crossfire, so you’d better learn how to control that bird before it gets fried.
At the entry levels, the enemy units are static, while the more you advance, the more complex get their formations, and they start moving around. The real fun begins when your enemy forces include choppers that are definitely savvier than you and know their way around the site.
You enter your username so Gunship Battle free can save your progress on its server, so you never have to lose progress and continue where you left off the previous time.
3D graphics is very well implemented here, my compliments to the developers. The choppers are a delight, and once you get to the workshop, I’d call it hangar, you get amazed at the fine selection of the world’s most powerful and most advanced helicopters of all nations.
The settings are drawn fine, but quite basically – you get the sea, the shore and some grass, with the enemy forces scattered around in your near radius. You have a radar to navigate, but the landscape itself is not too informative to help you get around in the air. It gets increasingly difficult to navigate if you happen to ascend too high and everything you can see is the infinite blue of the same-pattern sky. Here is when you want the altitude button.
For some reason, as I tapped ‘install’ and the game started downloading, I recalled Wagner’s ‘Flight of the Valkyries,’ so there was no surprise when I heard a familiar tune. It fits the game pretty well, indeed. The combat sounds are nicely implemented, and complement the gameplay without distracting you from the mission, but not help, either. What I mean is often you hear the explosion sound after you have a visual confirmation that you hit the target. Even more often, you see the confirmation on screen where you see the targets count, and only then you get the visual and audio effects. A little lag here.
Right from the start, the worst part about this game is controls. Even though games that rightfully implement tilt control to the game’s advantage are scarce, I honestly give each new game a chance to persuade me this is a legitimate control option. Nevertheless, GUNSHIP BATTLE fails to introduce tilt control that would make the game a delight rather than a gamer’s misery.
It is really difficult to control your chopper; it is even harder to aim; there doesn’t seem to be a way to control height, or land the chopper. Often, you are flopping around yourself trying to figure out how to drop some altitude, and if you decide to make a circle around the scene and try to aim from a different angle, you stumble upon a digital wall that won’t let you finish the maneuver (just like a wall in the Hunger Games’ arena).
While the first four or five missions are easy, and you can survive and accomplish them with the hectic controls, the tougher it gets in the missions, the more aggravating gets the gameplay.
At the entry levels, the enemy units are static, while the more you advance, the more complex get their formations, and they start moving around. The real fun begins when your enemy forces include choppers that are definitely savvier than you and know their way around the site.
You enter your username so Gunship Battle free can save your progress on its server, so you never have to lose progress and continue where you left off the previous time.
3D graphics is very well implemented here, my compliments to the developers. The choppers are a delight, and once you get to the workshop, I’d call it hangar, you get amazed at the fine selection of the world’s most powerful and most advanced helicopters of all nations.
The settings are drawn fine, but quite basically – you get the sea, the shore and some grass, with the enemy forces scattered around in your near radius. You have a radar to navigate, but the landscape itself is not too informative to help you get around in the air. It gets increasingly difficult to navigate if you happen to ascend too high and everything you can see is the infinite blue of the same-pattern sky. Here is when you want the altitude button.
For some reason, as I tapped ‘install’ and the game started downloading, I recalled Wagner’s ‘Flight of the Valkyries,’ so there was no surprise when I heard a familiar tune. It fits the game pretty well, indeed. The combat sounds are nicely implemented, and complement the gameplay without distracting you from the mission, but not help, either. What I mean is often you hear the explosion sound after you have a visual confirmation that you hit the target. Even more often, you see the confirmation on screen where you see the targets count, and only then you get the visual and audio effects. A little lag here.
Right from the start, the worst part about this game is controls. Even though games that rightfully implement tilt control to the game’s advantage are scarce, I honestly give each new game a chance to persuade me this is a legitimate control option. Nevertheless, GUNSHIP BATTLE fails to introduce tilt control that would make the game a delight rather than a gamer’s misery.
It is really difficult to control your chopper; it is even harder to aim; there doesn’t seem to be a way to control height, or land the chopper. Often, you are flopping around yourself trying to figure out how to drop some altitude, and if you decide to make a circle around the scene and try to aim from a different angle, you stumble upon a digital wall that won’t let you finish the maneuver (just like a wall in the Hunger Games’ arena).
While the first four or five missions are easy, and you can survive and accomplish them with the hectic controls, the tougher it gets in the missions, the more aggravating gets the gameplay.